Custom DNA Topology With Mesh Morpher Graph
- Oct 27
- 1 min read
Mesh Morpher Graph allows us to have custom Meta Human DNA Topology. What does this mean? We can add, remove, subdivide, decimate topology using Mesh Morpher Graph and export that to valid DNA format.
We can use the resulted DNA in applications in Houdini, Maya or any other DCC that can load DNA files.
I've made a cool tutorial where I append a helmet and custom brows and transfer weights to one DNA file and load it back in Houdini.
Mesh Morpher Graph also allows us to turn this custom DNAs into Skeletal Meshes so we can use them in Unreal Engine as well.
We can also use Mesh Morpher (Classic) to customize our expressions in engine.







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