Mesh Morpher has now the ability to create Pose Drivers and also export them to Animation Blueprint nodes.
Authoring secondary animations has never been easier than now.
Pose Driver functionality in Mesh Morpher aims to replace the need of Maya and Pose Driver Connect from Epic Games.
The workflow is pretty easy:
Create an RBF Solver from selected Bone
Set RBF Settings
Create Poses and their transformation
Export to Post Process Animation Blueprint
Pose Assets and animation sequences required by Pose Driver nodes are automatically created by Mesh Morpher and you can enjoy your new deformations for your character.
Here's a video demonstrating Pose Driver functionality in Mesh Morpher: