ML Deformer and Meta Human Facial Expressions
- 4 days ago
- 1 min read
Unreal Engine’s ML Deformer represents a significant breakthrough for real-time character animation, leveraging machine learning to simulate complex muscle and tissue deformations. However, its application in facial animation remains largely unexplored. Elvis Morelli conducted an experiment using ML Deformer with 3dscanstore.com FACS data. He used Mesh Morpher to prepare the training data directly in Unreal Engine. The experiment yielded impressive results, which you can view here:
In the video, Elvis Morelli demonstrates how ML Deformer can be used to create custom FACS data for Meta Human characters, showcasing the potential for highly realistic facial animations.
Mesh Morpher Graph takes this a step further by enabling the sculpting of Geometry Caches and Animation Sequences directly within the engine through a user-friendly node-based interface. This tutorial highlights the versatility of Mesh Morpher Graph, illustrating how artists can sculpt detailed Geometry Caches directly within Unreal Engine, thus streamlining the workflow for creating complex animations.
The next video provides a step-by-step guide on using Mesh Morpher Graph to sculpt animation sequences, emphasizing the tool's capability to refine and enhance animations with precision.








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